Second Life is an online community where you can create your own avatar and live a literal second life online. Some people have abused this idea, and this is where online communities get their unfortunate bad name, but I'm hopeful when I read articles like this one, which talk about universities/colleges like Elon in NC who are now using Second Life as a regular and required part of their curriculum. When I read the article, I was beyond impressed with what the students could do, and it is candid about what the downsides are to using an application like Second Life (giving up a week of class time to allow students to learn the application). However, when you see the final products, you perhaps can see that these couldn't have been created in a real life environment, which is the ultimate online capability, giving students the chance to create something that couldn't otherwise be created in real life. This is where I need to think outside the box, and challenge myself to rethink my curriculum and allow my classes to explore a genuinely life-like virtual world.
Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Friday, March 20, 2009
Second Life in the Classroom?
I'm always open to new ideas. I have to be in my line of work. But I have to admit here, this wanders in to territory that even I need to continually rethink. I'd like to try it, but am still, admittedly, pretty unsure. What am I talking about? Second Life.
Second Life is an online community where you can create your own avatar and live a literal second life online. Some people have abused this idea, and this is where online communities get their unfortunate bad name, but I'm hopeful when I read articles like this one, which talk about universities/colleges like Elon in NC who are now using Second Life as a regular and required part of their curriculum. When I read the article, I was beyond impressed with what the students could do, and it is candid about what the downsides are to using an application like Second Life (giving up a week of class time to allow students to learn the application). However, when you see the final products, you perhaps can see that these couldn't have been created in a real life environment, which is the ultimate online capability, giving students the chance to create something that couldn't otherwise be created in real life. This is where I need to think outside the box, and challenge myself to rethink my curriculum and allow my classes to explore a genuinely life-like virtual world.
Second Life is an online community where you can create your own avatar and live a literal second life online. Some people have abused this idea, and this is where online communities get their unfortunate bad name, but I'm hopeful when I read articles like this one, which talk about universities/colleges like Elon in NC who are now using Second Life as a regular and required part of their curriculum. When I read the article, I was beyond impressed with what the students could do, and it is candid about what the downsides are to using an application like Second Life (giving up a week of class time to allow students to learn the application). However, when you see the final products, you perhaps can see that these couldn't have been created in a real life environment, which is the ultimate online capability, giving students the chance to create something that couldn't otherwise be created in real life. This is where I need to think outside the box, and challenge myself to rethink my curriculum and allow my classes to explore a genuinely life-like virtual world.
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